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Blender Tutorial

My Blender Tutorial Experience#

Recently, I decided to dive into 3D modeling using Blender, a free and powerful 3D creation tool, as preparation for future Unity projects. I followed two excellent YouTube tutorials:


Understanding the Basics#

Before starting, I clarified essential 3D modeling concepts.

TermDescription
MeshA combination of vertices (points), edges (lines), faces (polygons), or any combination of these.
GeometryAny 3D object with position data, including meshes, curves, instances, volumes, etc.
InstanceA duplicate of an object sharing the same underlying data as the original.
ShaderA program controlling how light interacts with a surface, affecting color, reflection, transparency, and emission. In Blender, it’s often used interchangeably with material.

πŸ’‘ Why this matters: Without a mental model, Blender can feel overwhelming. Once I understood mesh editing and modifiers, everything started to make sense.


Tools & Resources#


Step-by-Step Experience#

Tutorial 1: Blender Beginner Tutorial#

This tutorial covered the fundamentals:

  • Navigating Blender’s viewport
  • Useful shortcuts for efficiency
  • Differences between Edit Mode and Object Mode
  • Building a simple object step by step

Essential Shortcuts#

ShortcutAction
Middle MouseOrbit around scene
Shift + Middle MousePan view
Mouse Wheel ScrollZoom in/out
TabSwitch between Object/Edit Mode
NToggle Sidebar

For Object Mode:

ShortcutAction
TToggle Toolbar
GMove objects
RRotate objects
SScale (resize) objects
Shift + AAdd object
Alt (when adding)Add object in perfect form (e.g., perfect cube or triangle)
Ctrl + LLink properties between objects

πŸ’‘ Tip: For more shortcuts, check Blender’s Keymap Documentation.

  • Go to Edit > Preferences > Interface and adjust the Resolution Scale
    πŸ’‘ Why: Makes Blender easier to work with depending on your screen size.

  • Check your GPU under System > Cycles Render Devices > CUDA
    πŸ’‘ Why: Ensures hardware acceleration for faster rendering.

  • Increase Undo Steps to 100 in System > Memory & Limits
    πŸ’‘ Why: Allows more flexibility when correcting mistakes.


  • Add a Cylinder (Shift + A > Mesh > Cylinder)
  • Scale (S) to flatten into a cookie shape
  • Smooth surface: Right-click β†’ Shade Smooth
  • Rename to Cookie in the Outliner

2. Chocolate Chips#

  • Add a UV Sphere (Shift + A > Mesh > UV Sphere)
  • Scale down (S) to chip size
  • Position using Move (G)
  • Duplicate chips (Shift + D) and place around the cookie

3. Tray#

  • Add a Cube (Shift + A > Mesh > Cube)
  • Scale and move to sit under cookie
  • Enter Edit Mode (Tab), select top face, use Inset Faces (I)
  • Extrude inner face down (E) to create tray depth

4. Materials & Colors#

  • Add material in Material Properties β†’ New
  • Choose Base Color for cookie, chips, and tray
  • To quickly assign the same material, select chips β†’ last chip with material β†’ Ctrl + L > Materials

5. Lighting & Rendering#

  • Delete default light β†’ Add Area Light (Shift + A > Light > Area)
  • Position camera (0 on numpad, enable Camera to View)
  • Set render engine to Cycles for realism
  • Render with F12 β†’ Save via Image > Save As

Tutorial 2: Blender Floor Plan Tutorial#

This tutorial focused on combining objects and creating a full scene:

  • Importing and scaling floor plan images
  • Modeling floors and walls
  • Applying materials, lighting, and render settings

3D Floor Plan Creation#

1. Setup#

  • Download a floor plan image
  • Open Blender, select all (A) and delete (X) default objects
  • Import image β†’ Creates an Empty object
  • Reset location & rotation: Alt + G, Alt + R
  • Switch to Top Orthographic View (7 on numpad)
  • Set Units to Metric (Scene Properties β†’ Units β†’ Metric β†’ Meters)

2. Floor & Walls#

  • Add Plane β†’ Rename to Floor
  • Set dimensions in Item Sidebar β†’ Apply scale (Ctrl + A > Scale)
  • In Edit Mode, delete face (X > Only Faces)
  • Extrude vertices (E) along X/Y to match outer walls
  • Extrude inner walls for rooms

3. Finalizing & Rendering#

  • Duplicate floor β†’ rename Background, delete faces, extrude outline
  • Hide Floor/Background, select Walls β†’ Extrude upwards along Z-axis (E)
  • Add Solidify Modifier (Complex mode, adjust thickness)
  • Check Face Orientation (Blue = correct, Red = flipped) β†’ Fix flipped faces (Shift + N)
  • Save your work (Ctrl + S)

πŸ’‘ Final Tip: Always organize objects, name them clearly, and save iterations frequently. This keeps projects manageable as scenes get complex.


Blender Tutorial
https://eun346.github.io/portfolio/posts/5blender/
Author
Eunha Choi
Published at
2025-08-07