My Blender Tutorial Experience
Recently, I decided to dive into 3D modeling using Blender, a free and powerful 3D creation tool, as preparation for future Unity projects. I followed two excellent YouTube tutorials:
Understanding the Basics
Before starting, I clarified essential 3D modeling concepts.
Term | Description |
---|---|
Mesh | A combination of vertices (points), edges (lines), faces (polygons), or any combination of these. |
Geometry | Any 3D object with position data, including meshes, curves, instances, volumes, etc. |
Instance | A duplicate of an object sharing the same underlying data as the original. |
Shader | A program controlling how light interacts with a surface, affecting color, reflection, transparency, and emission. In Blender, itβs often used interchangeably with material . |
π‘ Why this matters: Without a mental model, Blender can feel overwhelming. Once I understood mesh editing and modifiers, everything started to make sense.
Tools & Resources
- Blender: Download v4.4
- YouTube Tutorials:
Step-by-Step Experience
Tutorial 1: Blender Beginner Tutorial
This tutorial covered the fundamentals:
- Navigating Blenderβs viewport
- Useful shortcuts for efficiency
- Differences between Edit Mode and Object Mode
- Building a simple object step by step
Essential Shortcuts
Shortcut | Action |
---|---|
Middle Mouse | Orbit around scene |
Shift + Middle Mouse | Pan view |
Mouse Wheel Scroll | Zoom in/out |
Tab | Switch between Object/Edit Mode |
N | Toggle Sidebar |
For Object Mode:
Shortcut | Action |
---|---|
T | Toggle Toolbar |
G | Move objects |
R | Rotate objects |
S | Scale (resize) objects |
Shift + A | Add object |
Alt (when adding) | Add object in perfect form (e.g., perfect cube or triangle) |
Ctrl + L | Link properties between objects |
π‘ Tip: For more shortcuts, check Blenderβs Keymap Documentation.
Recommended Setup
-
Go to
Edit > Preferences > Interface
and adjust the Resolution Scale
π‘ Why: Makes Blender easier to work with depending on your screen size. -
Check your GPU under
System > Cycles Render Devices > CUDA
π‘ Why: Ensures hardware acceleration for faster rendering. -
Increase Undo Steps to 100 in
System > Memory & Limits
π‘ Why: Allows more flexibility when correcting mistakes.
Making a Cookie
1. Cookie Base
- Add a Cylinder (
Shift + A > Mesh > Cylinder
) - Scale (
S
) to flatten into a cookie shape - Smooth surface: Right-click β
Shade Smooth
- Rename to Cookie in the Outliner
2. Chocolate Chips
- Add a UV Sphere (
Shift + A > Mesh > UV Sphere
) - Scale down (
S
) to chip size - Position using Move (
G
) - Duplicate chips (
Shift + D
) and place around the cookie
3. Tray
- Add a Cube (
Shift + A > Mesh > Cube
) - Scale and move to sit under cookie
- Enter Edit Mode (
Tab
), select top face, use Inset Faces (I
) - Extrude inner face down (
E
) to create tray depth
4. Materials & Colors
- Add material in Material Properties β
New
- Choose Base Color for cookie, chips, and tray
- To quickly assign the same material, select chips β last chip with material β
Ctrl + L > Materials
5. Lighting & Rendering
- Delete default light β Add Area Light (
Shift + A > Light > Area
) - Position camera (
0
on numpad, enable Camera to View) - Set render engine to Cycles for realism
- Render with
F12
β Save viaImage > Save As
Tutorial 2: Blender Floor Plan Tutorial
This tutorial focused on combining objects and creating a full scene:
- Importing and scaling floor plan images
- Modeling floors and walls
- Applying materials, lighting, and render settings
3D Floor Plan Creation
1. Setup
- Download a floor plan image
- Open Blender, select all (
A
) and delete (X
) default objects - Import image β Creates an Empty object
- Reset location & rotation:
Alt + G
,Alt + R
- Switch to Top Orthographic View (
7
on numpad) - Set Units to Metric (Scene Properties β Units β Metric β Meters)
2. Floor & Walls
- Add Plane β Rename to Floor
- Set dimensions in Item Sidebar β Apply scale (
Ctrl + A > Scale
) - In Edit Mode, delete face (
X > Only Faces
) - Extrude vertices (
E
) along X/Y to match outer walls - Extrude inner walls for rooms
3. Finalizing & Rendering
- Duplicate floor β rename Background, delete faces, extrude outline
- Hide Floor/Background, select Walls β Extrude upwards along Z-axis (
E
) - Add Solidify Modifier (Complex mode, adjust thickness)
- Check Face Orientation (Blue = correct, Red = flipped) β Fix flipped faces (
Shift + N
) - Save your work (
Ctrl + S
)
π‘ Final Tip: Always organize objects, name them clearly, and save iterations frequently. This keeps projects manageable as scenes get complex.