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Blender Tutorial

My Blender Tutorial Experience#

I recently dove into 3D modeling with Blender, a free yet insanely powerful tool. My goal? Prepare for future Unity projects and finally get comfortable creating things from scratch in 3D. To kick things off, I followed two YouTube tutorials:


Understanding the Basics#

Before starting, I clarified essential 3D modeling concepts.

TermDescription
MeshA combination of vertices (points), edges (lines), faces (polygons), or any combination of these.
GeometryAny 3D object with position data, including meshes, curves, instances, volumes, etc.
InstanceA duplicate of an object sharing the same underlying data as the original.
ShaderA program controlling how light interacts with a surface, affecting color, reflection, transparency, and emission. In Blender, it’s often used interchangeably with material.

💡 Why it matters: Blender can feel like a maze at first. Understanding meshes, modifiers, and basic geometry gave me a clear roadmap—I suddenly knew what to click, move, and tweak.


Tools & Resources#


Essential Shortcuts#

ShortcutAction
Middle MouseOrbit around scene
Shift + Middle MousePan view
Mouse Wheel ScrollZoom in/out
TabSwitch between Object/Edit Mode
NToggle Sidebar

For Object Mode:

ShortcutAction
TToggle Toolbar
GMove objects
RRotate objects
SScale (resize) objects
Shift + AAdd object
Alt (when adding)Add object in perfect form (e.g., perfect cube or triangle)
Ctrl + LLink properties between objects

💡 Tip: For more shortcuts, check Blender’s Keymap Documentation.

  • Go to Edit > Preferences > Interface and adjust the Resolution Scale
    💡 Why: Makes Blender easier to work with depending on your screen size.

  • Check your GPU under System > Cycles Render Devices > CUDA
    💡 Why: Ensures hardware acceleration for faster rendering.

  • Increase Undo Steps to 100 in System > Memory & Limits
    💡 Why: Allows more flexibility when correcting mistakes.


Step-by-Step Experience#

Tutorial 1: Blender Beginner Tutorial#

This tutorial covered the fundamentals:

  • Navigating Blender’s viewport
  • Differences between Edit Mode and Object Mode
  • Building a simple object step by step

cookieBase

  • Add a Cylinder (Shift + A > Mesh > Cylinder).
  • Scale (S) to flatten into a cookie shape.
  • Right-click → Shade Smooth for a softer look. rename
  • Rename it Cookie in the Outliner to stay organized.

2. Chocolate Chips#

uvSphere

  • Add a UV Sphere (Shift + A > Mesh > UV Sphere)
  • Scale down (S) to chip size
  • Position using Move (G)
    duplicate
  • Duplicate chips (Shift + D) and place around the cookie

3. Tray#

  • Add a Cube (Shift + A > Mesh > Cube)
  • Scale and move to sit under cookie 1insetFace
  • Enter Edit Mode (Tab), select top face, use Inset Faces (I)
    extrude extrude2
  • Extrude inner face down (E) to create tray depth move
  • Move the tray under the cookie.

4. Materials & Colors#

color

  • Add material in Material PropertiesNew
  • Choose Base Color for cookie, chips, and tray
    link
  • To quickly assign the same material, select chips → last chip with material → Ctrl + L > Materials

5. Lighting & Rendering#

renderview

  • Click Viewport Shading: Rendered
  • Delete default light → Add Area Light (Shift + A > Light > Area)
    camera
  • Position camera (0 on numpad, enable Camera to View)
  • Set render engine to Cycles for realism
    image
  • Render with F12 → Save via Image > Save As

Tutorial 2: Blender Floor Plan Tutorial#

This tutorial focused on combining objects and creating a full scene:

  • Importing and scaling floor plan images
  • Modeling floors and walls
  • Applying materials, lighting, and render settings

1. Setup#

  • Download a floor plan image
  • Open Blender, select all (A) and delete (X) default objects
  • Import image → Creates an Empty object
    img
  • Reset location & rotation: Alt + G, Alt + R
  • Switch to Top Orthographic View (7 on numpad or click z in xyz)
  • Set Units to Metric (Scene Properties → Units → Metric → Meters)

2. Floor & Walls#

plane

  • Add Plane (Shift + A > Mesh > Plane) scale
  • Rename to Walls and set dimensions in Item Sidebar → Apply scale (Ctrl + A > Scale) wallsOrigin
  • Click walls and set origin (Shift + S > Cursor to Selected & Right Click > Set Origin > Origin to 3D Cursor) and clear any translation by Alt + G onlyface
  • In Edit Mode, delete face (X > Only Faces)
  • In Object Mode, move the floor plan image fit right in the Wall line
  • Delete three vertices in Walls (X > Vertices) ![extrudevertices] vertices
  • In Edit Mode, extrude vertices (E) along X/Y to match outer walls
  • Extrude inner walls for rooms too floor
  • Duplicate Walls and rename the duplicated one as Floor and hide the Walls by clicking eye icon
  • For the same floor, delete some overlap unnecessary vertices
  • For each room, select all of the vertices and make a face(F).

3. Finalizing & Rendering#

background

  • Duplicate floor (Shift + D > Right Click) and rename Background
  • Hide Floor and Walls
  • In Background, delete all inner vertices
  • Extrude everything and scale (A > E > S) zextrude
  • Hide Floor and Background. Select Walls → Extrude upwards along Z-axis (E > Z)
    ori
  • See walls’ orientation (Overlays menu > Face Orientation) Modifier. sol mod
  • Add Solidify Modifier (Modifier > Add Modifier > Solidify) and change some settings (Mode Complex, Thickness)
  • Click Monitor Icon in Modifier flip
  • Fix flipped faces (Shift + N) (Blue = outter, Red = inner)
  • Click monitor icon again
  • Orientation overlay off (Overlays menu > Face Orientation) end
  • Save your work (Ctrl + S)

Summary#

At the end of the day, it wasn’t just about a cookie or a floor plan. These tutorials taught me how to bring any idea to life in 3D. Modeling, texturing, lighting—once you get the hang of these, you’re ready for bigger projects, whether it’s games, architectural visualization, or AR. Honestly, seeing something I imagined appear on screen made me even more excited to dive into Unity. In 3D, the only limit really is your imagination.

💡 Final Tip: Always organize objects, name them clearly, and save iterations frequently. This keeps projects manageable as scenes get complex.


Blender Tutorial
https://eun346.github.io/eunha_choi/posts/5blender/
Author
Eunha Choi
Published at
2025-08-08